Ryan Billingsley

Ryan’s brain is all over the place. Crammed into every corner is APIs, games, IoT, woodworking, music, backpacking, and that’s after the majority of it is taken up by a wife and two amazing girls. Curiosity and a passion for learning has driven a diverse career that ranges from client work to enterprise development. He finds himself in a happy medium as an Interactive Developer at Bradley and Montgomery. You can also find him writing and podcasting at horriblenight.com.

Posts by Ryan

A Killer Time

Realizing a dream through a simple, challenging, and fun mobile game.

Finding Joy In All the Weird Places

It should have been a very straightforward server app. It needed to respond to messages coming across a socket connection, occasionally make outbound web requests, and have some...